![make wow look better make wow look better](https://wowlof.files.wordpress.com/2021/07/wowscrnshot_070521_031229.jpg)
You might say that this is kind of ridiculous and a clear obfuscation of what’s going on in favor of arbitrary metrics cooked to make things look better than they are.
![make wow look better make wow look better](https://i.pinimg.com/736x/23/d5/a5/23d5a55435831b34581323c04ca3c486.jpg)
On paper, the game is still making profits, and so there’s little incentive to get rid of the people who are ostensibly in charge of the game while it’s making money and in fact bringing in more money per person! If you need proof that WoW’s design philosophy has been hurting player retention, well… you don’t actually have it there because the numbers are heavily obfuscated, but these sure are data points to support that hypothesis.īut it’s also no secret that the company has been making money through its two-pronged strategy of “charging people more for less” and “axing employees who cost money.” And that’s what matters most (to the suits) (in the short-term). We’ve even been tracking that, and as the company does its best job to hide and fluff the numbers, it’s clear that the past three years have seen a steady playerbase falloff. It’s no secret that Blizzard as a company has been bleeding active players steadily over the past few years. What it takes is money, or more specifically the lack of same, to at least get the ball rolling. Spoiler warning: The answer is both really simple and kind of depressing. So if that many players are unhappy with the state of the retail version of the game, why does it keep happening? What would it take for big changes to happen for WoW? There’s a definite discontent with World of Warcraft right now, to the point that I’d say if you’re happy with the state of the game and the current expansion, you are somewhat in the minority. While the interview has a number of bad statements that I could pick apart (really, you want everyone to bring their own unique things to the table? You think you nailed that one?), I’d rather tackle the community discontent in a more substantive way. Folks, I am tired.īut I’m not actually here to talk about that interview directly. Today, as I’m writing, we’re just on the edge of another interview, containing no small number of tone-deaf and kind of community-enraging statements yet again. The last time I wrote an installment of this column, it was in specific response to an interview that contained no small number of tone-deaf and kind of community-enraging statements, the sort of thing that doesn’t really seem like a good idea.